Ezekiel Habegger is an American independent game developer and concept artist.
Starting in 2019, Ezekiel taught himself Unreal Engine and began working on several small games, one of which would become Glass Wings 2.0.
Ezekiel has since established himself as a seller on the Unreal Engine Marketplace, creating primarily polished gameplay systems and post process shaders, and accepting occasional freelance work. As of 2023, his attention has shifted to full time game development.
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